Archive for May, 2009
ThEvolution Network Talk Radio Show
LEFT 4 DEAD 2: Rumored Microsoft Announcement At E3

Let me just start off by saying that if LEFT 4 DEAD 2 is announced by Microsoft at this years E3 this would be a great Xbox 360 update indeed. With all the focused attention centered around the possibility of Sony stealing the show at E3 ‘09, it will be sleeper announcements like these that could definitely place things in Microsoft’s favor.
For more on LEFT 4 DEAD 2 announcement possibilities and features head over to the DLB-Network
ThEvolution Network will have more on this as E3 ‘09 announcements come in.
E3 ‘09 – New LOST PLANET 2 Gameplay Trailer
MADDEN 10: Xbox 360 Gameplay – Cowboys vs. Eagles
Xbox 360 Sales and XBL Users Continue To Soar

Despite the RROD and the E74 problems, the Xbox 360 continues to move units. Offering great bundle packages, it is no suprise that Xbox 360’s keep flying off the shelves.
Gamasutra writes;
Sales of Xbox 360 have topped over 30 million units worldwide, says Microsoft, citing NPD data to trumpet the highest percentage growth of any console thus far in 2009.
Microsoft says 2008 was its “biggest year in history,” but its growth so far in 2009 is up 28 percent over that. Thanks to a 136 percent user boost driven by the New Xbox Experience Microsoft unveiled in November 2008, it’s also reached 20 million active Xbox Live users, who’ve downloaded more than 1 billion pieces of content from the service.
“We’ve always been confident that Xbox 360 offers more entertainment value than any other console on the market, and these latest numbers show that consumers agree,” says Interactive Entertainment Business senior VP Don Mattrick.
Microsoft says that in the current console generation, U.S. consumers have spent $14.5 billion on Xbox 360 as a “category”. As it frequently does, the company highlights its strength among third-party publishers, claiming $5.9 billion in sales to date for them — “more than those of current-generation consoles combined,” Microsoft boasts, adding that Xbox 360’s ratio currently stands at 8.3.
“We expect our growth to continue to accelerate,” says Mattrick. “Our news at E3 next week will underscore our commitment to bringing blockbuster entertainment experiences to everyone and to growing the Xbox entertainment brand globally.”
Def Jam: Rapstar

If you are a fan of Young Jeezy, Ludacris, Jay-z, and other Def Jam recording artist, you will be excited to learn that they will be releasing a music video game, Rapstar. The newly formed 4mm gameswill be producing this title, which is their first.
“There are not very many products out there that speak directly to the hip-hop consumer base,” said Def Jam’s Lauren Wirtzer.
“More than just a music game, this is a game that really incorporates all of the crucial elements of this lifestyle. It’s not just about music, it’s about swagger.”
With video games and hip hop very close knit, it will be interesting to see if this game will gain the same popularity as the Guitar Hero franchise.
WARHAMMER 40,000: Space Marine (Xbox 360) Battle Trailer
TRANSFORMERS 2: Multiplayer Video Revealed

Transformers 2 is coming equipped with multiple online modes that will allow Autobots and Decepticons to battle it out to the brutal end as you will see in this new video. This writer is most excited about the possibility of utilizing StarScream, the Decepticon who can transform into a jet and get out of a sticky situations. Gotta love that.
Call of Duty 4 Eclipses 13 Million Users On XboxLIVE

According to Joystiq, Infinity Ward’s 2007 Game of The Year, Call of Duty 4: Modern Warfare has reached 13 million XboxLIVE users. This is an incredible milestone for a multiplatform title. It was also mentioned that not even World of Warcraft, the ever popular PC icon has yet to reached this plateau.
The XboxLIVE faithful are among the most hardcore gamers on the planet and with the robust flexibility of XboxLIVE these record setting numbers are becoming commonplace. Modern Warfare 2 definitely has it’s work cut out.
BioShock 2 Release Day Confirmed
DARK VOID: New Screenshots and Bermuda Triangle Explained
ALIENS vs. PREDATOR: New Screenshots

Great new screenshots of Aliens vs Predator from IGN. This PC-remake might be a console shooter contender for 2010. ThEvolution Network will have more on this title from E3.




E3 ‘09: ThEvolution Network Getting Ready For The Big Show

ThEvolution Network will be on location at this year’s E3 (Electronic Entertainment Expo) to bring you the most up-to-date event coverage. We look forward to bringing you interviews, game impressions and other interesting gaming updates. This year’s event is expected to be huge, so ThEvolution Network will be working hard to get you show coverage each day of the event.
Be sure to check out the E3 ‘09 floor plan below.
The Ultimate GEARS OF WAR Bundle

Oh yeah, an Xbox 360 bundle featuring both Gears of War and Gears of War 2 is on the way as Microsoft Australia has just announced. This wonderful new limited edition bundle comes loaded with an Xbox 360 Pro, Gears of War 1 & 2, Xbox 360 controller and a sick looking red-themed Gears of War console box.
This new bundle will be available June 4th and will retail for $449 AU. Hopefully this awesome new bundle can make it state side soon after.
Is ‘Match The Button’ Gameplay A Cop Out In Game Designing?

Alright folks, ya boy E_Stone is at it again with some serious criticisms thrown at a particular style of game play that I feel is somewhat lacking and quite frankly a step in the wrong direction for next gen video game interaction.
For lack of a better term let’s call it the ‘Match The Button’ game play. It’s when the game prompts you with an icon that matches the buttons on the game controller. If you fail to press the corresponding button in a certain amount of time the game will progress accordingly, usually in a negative way. A couple of games which incorporate this type of game play are God of War and the up and coming Sony exclusive Heavy Rain.
Okay folks here is my beef with this type of game play. The whole purpose of playing a video game is to interact with or within the game in such a manner that enables the player to choose and perform a variety of amazing feats or to simulate real world actions. A given player is challenged to progress through the game and gain the necessary skills to perform these varied feats of amazement which are usually executed by learning unique move sets, gaining character attributes, utilizing power ups, operating weaponry, etc. It is these abilities that separates the scrubs from the skilled players in any given game. When game designers decide to utilize the ‘Match The Button’ game play style as the primary method of interaction in their video games, it might be consider a design cop out, non innovative, and lazy!
Here’s my reason:
Why would you spend $65 on a game when all it basically asks the gamer to do is press a particular button on time? Is it not the year 2009 and systems like the Wii have created video game interaction on a whole new level, which have resulted in the Wii’s great success, but a game like Heavy Rain takes you a step back and ask the gamer to press buttons instead of trying to immerse the player and have him or her perform exciting moves to evade, defend, and attack. Instead, you are regulated to matching icons. Wow! As a paying customer who has spent over $350 on a video game system is this the type of game play innovation we should accept?
Another example is the great God of War. This game is perfect, right? Not really. Why? Again, matching on-screen icons with buttons on my controller is a cheap form of interaction. For example, you are engaged in one of the many amazing boss fights (from a graphical standpoint), you run around jumping, ducking, and dodging trying to get yourself into position for a well placed strike. Here lies the problem- to execute this strike you have to match and press the buttons that appear on screen to pull off the move. Huh? Wait a minute here, users want to pull of THIER OWN MOVE! users want to execute punishment on the menacing creature in THEIR OWN WAY! But this is not possible with ‘Match The Button’ game play. What ends up happening is the same thing over and over and over. You, your best friend, your little 3rd grade brother, even your mom could play this game and the same outcome will result, as long as they match and press the buttons on time. There is no uniqueness associated to whoever is playing the game which, to this writer, lends to less immersion.
Some may disagree with this topic but a lot of you will agree and understand that is not innovation. As gamer do you want to invest a lot of time into a game and all it requires you to do is match on screen icons to perform a predetermined set of moves that you have no control of? As a gamer, it is great when you are able to destroy an enemy in your own way and then watch your friend play the same level and create their own way of handling the same situation based on their skill sets and thinking. Match the button game play robs the gamer of this important experience and basically turns a next gen game into a glorified form of Simon Says. What do you think?
Power to the Players!!!!





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